CV

Education

Doctor of Philosophy, Media Studies/ Doctor of Philosophy, Informatics                      August 2018-May 2024

Indiana University                                                                                                                                Bloomington, IN

Dissertation: “The Mythical Mass Market: The Formation of the American Mobile Game Industry 1997-2008”

 

Master of Arts, Media Studies                                                                                               August 2015 - May 2018

New School for Public Engagement                                                                                              New York, NY

Concentration in Media History, Criticism, Philosophy

        

Bachelor of Arts, Literature                                                                                                      August 2009 - May 2013

Ramapo College of New Jersey                                                                                                         Mahwah, NJ

Research Interests

History of Video Games                                         Marxist Political Economy

History of Computing                                            Digital Labor Theory

Philosophy of Technology                                      Science and Technology Studies

Peer Reviewed Publications

Brown, Logan. "“The Mythical Mass Market”: Design, Habit and the Invention of the American Mobile Gamer." Game Studies 24, no. 2 (2024). 

Brown, L. (2023). “Rethinking Remakes: Value and Culture in Video Game Temporalization.” Games and Culture, 0(0). https://doi.org/10.1177/15554120231163655

 

Brown, Logan (2022) “Learning to Love Computers: Useful Cinema and the Mediation of American Computing 1958-1962,” Technology & Culture 63(3).

 

Brown, Logan (2020) “They Have to Help Themselves: Saw and the Horrors of Neo-liberalism,” Horror Studies 11(2), 259-277.

Brown, Logan (2019) "The Unfree Space of Play: Emergence and Control in the Videogame and the Platform," Markets, Globalization & Development Review: Vol. 3: No. 3, Article 2. 

Unrefereed Publications

Brown, L. (2022). Review: Free-to-Play: Games, Bias, and Norms. The American Journal of Play, 14(2), 215-217.

 

Brown, L (2020) ““Tom Nook Meets Microsoft Bob: Space, Sociality, and Digital Media in Good Times and Bad.” https://cdn.ymaws.com/www.cmstudies.org/resource/resmgr/scmsplus/Brown_L_Tom_Nook Meets_Micro.pdf

 

Brown, L. (2019). Review: The Politics of Mass Digitization. New Media & Society, 21(8), 1885–1887. https://doi.org/10.1177/1461444819841374

Talks

2023 Society for Cinema and Media Studies Annual Conference – Denver, CO

Panel Chair: Mobilizing Lives: New Histories of Mobile Media

Presentation: “Constant Availability, both for play and for purchase”: Inventing the American Mobile Player

 

2023: Meet the Author: Raiford Guins in Conversation with Logan Brown – Book Launch talk and event

 

2022 International History of Games Conference – Virtual Conference

Local Histories Workshop – Everyone Plays: Creating the American Mobile Gamer

 

2022 Society for Cinema and Media Studies Annual Conference – Virtual Conference

Re-releasing, Re-Mastering, and Re-Making: Industry Strategies of Video Game Temporalization

 

2021 Society for the Social Studies of Science Annual Conference – Virtual Conference

Co-Chair of Practices and Methods of Repair and Maintenance of Cultural Media

Presented Paper Repairing Media Technologies: Towards a Hybrid Methodology

 

2021 Society for Cinema and Media Studies Annual Conference – Virtual Conference

Building Player Memory: Mediating Subjectivity through Product Design in Modern Retro Game Consoles

 

2020 Common Ground Media School Symposium – Virtual Conference

 

2020 Society for Cinema and Media Studies Annual Conference – Paper accepted but conference cancelled due to coronavirus outbreak

’The Story of a Technique in the Service of Mankind: Cybernetic Anxiety and Computer Education Films 1958-1962”

        

2020 Materials for Interaction Symposium

Graduate Student Lightning Round

 

2017 Southern Comparative Literature Association Conference

The Gray Console: Emulation in Formal Institutions

 

2013 Dante Roundtable, Ramapo College

“Lost in Translation: What Is Lost and What is Gained”

 

2012 American Comparative Literature Association Conference

Yugen: Samuel Beckett and Japanese Aesthetics

Teaching Experience

Instructor of Record                                                                                                                       Spring 2022

MSCH-F 350 Games, Culture, and Society

Media School, Indiana University Bloomington

·        Created course syllabus

·        Led in-person seminar discussions

·        Created assignments around ethical design

·        Performed all grading, teaching, and administration

 

Instructor of Record                                                                                                         Fall 2020/Fall 2021

MSCH-C 215 History of Video Games

Media School, Indiana University Bloomington

·        Created course syllabus

·        Designed fully synchronous/asynchronous online course (Fall 2020)

·        Redesigned course for in-person teaching (Fall 2021)

·        All grading, teaching, and correspondence

 

Instructor of Record                                                                                                                         Fall 2019 

MSCH-M 322 Telecommunications Networks

Media School, Indiana University Bloomington

·       Co-created course syllabus

·       All grading, teaching, and correspondence

·       Designed in-class activities and lectures

 

 

Associate Instructor                                                                                       Spring 2019/Spring 2020

MSCH-C 215 History of Videogames

Supervisor: Donald Strawser

Media School, Indiana University Bloomington

·       Graded regular assignments for 76 students

·       Handled student questions and concerns

·       Suggested course readings and material

        

 

Associate Instructor                                                                                                             Fall 2018/Spring 2021

MSCH-C 101: Media

Supervisor: Tim Bell, PhD; Rachel Plotnick, PhD

Media School, Indiana University Bloomington

·       Led three weekly discussion sections for 57 students

·       Graded weekly assignments

·       Led review for midterm and final exams

 

Teaching Assistant                                                                                                                Spring 2018

Work, Love, Learn, Play: Our Lives on the Internet: Discussion Section – ULEC 2851

Supervisor: Claire Potter, PhD

Culture and Media Studies, Eugene Lang College, New School

·        Led a weekly discussion section for 25 students

·        Graded weekly response essays

·        Attended and aiding a weekly lecture component

 

Course Assistant                                                                                                                               Fall 2017

LCST 2450 A: Introduction to Media Studies

Supervisor: Deborah Levitt, PhD

Culture and Media Studies, Eugene Lang College, New School

·        Assessed and grading regular assignments for 22 students

·        Guided class discussion

·        Taught a module on Games Studies

 


Guest Lectures

·       “The History of Software Emulation,” MSCH-D 337 Game Preservation, Dr. Raiford Guins Spring 2019 & Spring 2020

Awards and Recognitions

2023

 

2022

 

2021

 

2020

 

2017

 

2016

               

2015

 

2013

 

2012

 

2011

 

2010

 

2009

Service

2022-2024 Member of International History of Games Conference Steering Committee

2022-2023 Managing Editor of Film History

 

2021-2023 Society for Cinema and Media Studies Game Studies Special Interest Group Graduate Assistant

 

2021 Peer Review Referee for ROMchip: a Journal of Game Histories

 

2020-2021 Media School Graduate Association Institutional Voice Chair

 

2020 Spring Game Studies Symposium

Planning Committee, Informatics School, Indiana University

 

2019 Spring Game Studies Symposium

Planning Committee, Informatics School, Indiana University