CV
Education
Doctor of Philosophy, Media Studies/ Doctor of Philosophy, Informatics August 2018-May 2024
Indiana University Bloomington, IN
Dissertation: “The Mythical Mass Market: The Formation of the American Mobile Game Industry 1997-2008”
Master of Arts, Media Studies August 2015 - May 2018
New School for Public Engagement New York, NY
Concentration in Media History, Criticism, Philosophy
Bachelor of Arts, Literature August 2009 - May 2013
Ramapo College of New Jersey Mahwah, NJ
Research Interests
History of Video Games Marxist Political Economy
History of Computing Digital Labor Theory
Philosophy of Technology Science and Technology Studies
Peer Reviewed Publications
Brown, Logan. "“The Mythical Mass Market”: Design, Habit and the Invention of the American Mobile Gamer." Game Studies 24, no. 2 (2024).
Brown, L. (2023). “Rethinking Remakes: Value and Culture in Video Game Temporalization.” Games and Culture, 0(0). https://doi.org/10.1177/15554120231163655
Brown, Logan (2022) “Learning to Love Computers: Useful Cinema and the Mediation of American Computing 1958-1962,” Technology & Culture 63(3).
Brown, Logan (2020) “They Have to Help Themselves: Saw and the Horrors of Neo-liberalism,” Horror Studies 11(2), 259-277.
Brown, Logan (2019) "The Unfree Space of Play: Emergence and Control in the Videogame and the Platform," Markets, Globalization & Development Review: Vol. 3: No. 3, Article 2.
Unrefereed Publications
Brown, L. (2022). Review: Free-to-Play: Games, Bias, and Norms. The American Journal of Play, 14(2), 215-217.
Brown, L (2020) ““Tom Nook Meets Microsoft Bob: Space, Sociality, and Digital Media in Good Times and Bad.” https://cdn.ymaws.com/www.cmstudies.org/resource/resmgr/scmsplus/Brown_L_Tom_Nook Meets_Micro.pdf
Brown, L. (2019). Review: The Politics of Mass Digitization. New Media & Society, 21(8), 1885–1887. https://doi.org/10.1177/1461444819841374
Talks
2023 Society for Cinema and Media Studies Annual Conference – Denver, CO
Panel Chair: Mobilizing Lives: New Histories of Mobile Media
Presentation: “Constant Availability, both for play and for purchase”: Inventing the American Mobile Player
2023: Meet the Author: Raiford Guins in Conversation with Logan Brown – Book Launch talk and event
2022 International History of Games Conference – Virtual Conference
Local Histories Workshop – Everyone Plays: Creating the American Mobile Gamer
2022 Society for Cinema and Media Studies Annual Conference – Virtual Conference
Re-releasing, Re-Mastering, and Re-Making: Industry Strategies of Video Game Temporalization
2021 Society for the Social Studies of Science Annual Conference – Virtual Conference
Co-Chair of Practices and Methods of Repair and Maintenance of Cultural Media
Presented Paper Repairing Media Technologies: Towards a Hybrid Methodology
2021 Society for Cinema and Media Studies Annual Conference – Virtual Conference
Building Player Memory: Mediating Subjectivity through Product Design in Modern Retro Game Consoles
2020 Common Ground Media School Symposium – Virtual Conference
2020 Society for Cinema and Media Studies Annual Conference – Paper accepted but conference cancelled due to coronavirus outbreak
“’The Story of a Technique in the Service of Mankind: Cybernetic Anxiety and Computer Education Films 1958-1962”
2020 Materials for Interaction Symposium
Graduate Student Lightning Round
2017 Southern Comparative Literature Association Conference
“The Gray Console: Emulation in Formal Institutions”
2013 Dante Roundtable, Ramapo College
“Lost in Translation: What Is Lost and What is Gained”
2012 American Comparative Literature Association Conference
“Yugen: Samuel Beckett and Japanese Aesthetics”
Teaching Experience
Instructor of Record Spring 2022
MSCH-F 350 Games, Culture, and Society
Media School, Indiana University Bloomington
· Created course syllabus
· Led in-person seminar discussions
· Created assignments around ethical design
· Performed all grading, teaching, and administration
Instructor of Record Fall 2020/Fall 2021
MSCH-C 215 History of Video Games
Media School, Indiana University Bloomington
· Created course syllabus
· Designed fully synchronous/asynchronous online course (Fall 2020)
· Redesigned course for in-person teaching (Fall 2021)
· All grading, teaching, and correspondence
Instructor of Record Fall 2019
MSCH-M 322 Telecommunications Networks
Media School, Indiana University Bloomington
· Co-created course syllabus
· All grading, teaching, and correspondence
· Designed in-class activities and lectures
Associate Instructor Spring 2019/Spring 2020
MSCH-C 215 History of Videogames
Supervisor: Donald Strawser
Media School, Indiana University Bloomington
· Graded regular assignments for 76 students
· Handled student questions and concerns
· Suggested course readings and material
Associate Instructor Fall 2018/Spring 2021
MSCH-C 101: Media
Supervisor: Tim Bell, PhD; Rachel Plotnick, PhD
Media School, Indiana University Bloomington
· Led three weekly discussion sections for 57 students
· Graded weekly assignments
· Led review for midterm and final exams
Teaching Assistant Spring 2018
Work, Love, Learn, Play: Our Lives on the Internet: Discussion Section – ULEC 2851
Supervisor: Claire Potter, PhD
Culture and Media Studies, Eugene Lang College, New School
· Led a weekly discussion section for 25 students
· Graded weekly response essays
· Attended and aiding a weekly lecture component
Course Assistant Fall 2017
LCST 2450 A: Introduction to Media Studies
Supervisor: Deborah Levitt, PhD
Culture and Media Studies, Eugene Lang College, New School
· Assessed and grading regular assignments for 22 students
· Guided class discussion
· Taught a module on Games Studies
Guest Lectures
· “The History of Software Emulation,” MSCH-D 337 Game Preservation, Dr. Raiford Guins Spring 2019 & Spring 2020
Awards and Recognitions
2023
College of Arts and Sciences Dissertation Completion Fellowship ($25,000)
2022
College Arts and Humanities Institute Graduate Travel Grant ($500)
IU University Graduate School Grant-in-Aid of Doctoral Research Award ($1000)
2021
Rob Kling Social Informatic Fellowship ($5000)
Strong Research Fellowship ($1000)
2020
Cushman Memorial Scholarship ($1000)
Center for Documentary Research and Practice Travel Grant ($300)
Annual SCMS Media, Science, and Technology SIG Graduate Student Paper Award for ‘This is the story of a technique in the service of mankind’: Computer Education Films 1958-1962' ($150)
2017
Dean's List, College of Public Engagement, The New School
2016
Dean's List, College of Public Engagement, The New School
2015
Provost's Scholarship, College of Public Engagement, The New School
2013
Graduated Summa Cum Laude, Ramapo College of New Jersey
Graduated Honors from Sigma Tau Delta, International English Honor Society
Dean's List, Ramapo College of New Jersey
2012
Dean's List, Ramapo College of New Jersey
2011
Dean's List, Ramapo College of New Jersey
2010
Dean's List, Ramapo College of New Jersey
2009
Presidential Scholarship, Ramapo College of New Jersey (Full Scholarship)
Service
2022-2024 Member of International History of Games Conference Steering Committee
2022-2023 Managing Editor of Film History
2021-2023 Society for Cinema and Media Studies Game Studies Special Interest Group Graduate Assistant
2021 Peer Review Referee for ROMchip: a Journal of Game Histories
2020-2021 Media School Graduate Association Institutional Voice Chair
2020 Spring Game Studies Symposium
Planning Committee, Informatics School, Indiana University
2019 Spring Game Studies Symposium
Planning Committee, Informatics School, Indiana University